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  • Submitted: Dec 06 2018 10:47 AM
  • Last Updated: Dec 06 2018 10:47 AM
  • File Size: 236.17KB
  • Views: 714
  • Downloads: 194

Download Gladius, 8.0.1 8.0.1

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Uses the 3.0 Arena Unit IDs, this enables full functionality even if the enemy is seen first while in combat.
General arena unit frame features:
HP bar + Text
Mana bar + Text
Cast bar + Text
Class icon
PvP trinket status:
Five display options:
Name icon.
Name text.
Big icon (big, scalable icon to the right).
Small icon (small icon to the right on top of the mana bar).
Grid-style icon (colored square to the right on top of the mana bar that turns red when the trinket has been used).
Target of Target - displays a class icon representing the enemy's target.
You can click on the icon to target your enemy's target or use mouseover macros.
New enemy announcement - announces new enemies.
Trinket announcement - announces when the trinket is used/is ready again.
Drinking announecment.
Enemies on low health - announces enemies that are about to die, you can set the percentage yourself.
Aura announcement - announces aura used.
Cooldown announcement - announces cooldown used.
Auras - shows important buffs and debuffs on the arena enemies.
You can add/delete/edit auras via the configuration screen.
Cooldown Tracker - shows enemy cooldowns
You can enable/disable single cooldowns or entire classes, set an announce type or sound on cooldown used.
DR Tracker - shows diminishing returns on the arena enemies.
You can enable/disable single diminishing returns types or show/hide the diminishing returns value.
Click actions - you can select what is going to happen when you click on a Gladius button.
Ten editable click actions.
Three modifiers: SHIFT, CTRL and ALT.
Four different action types: Target, Focus, Cast Spell and Macro.
Slash commands
/gladius ui/config/options - displays the configuration screen.
/gladius test1-5 - shows a test frame with the chosen amount of test units.
/gladius hide - hides the test frame.





Macros are meant for the more advanced users, since you'd need to use "*unit" (short for the UnitID of the enemy) for a macro to work. To cast Polymorph on the enemy and print out the name of the enemy in the party chat you would have to do:


/cast [target=*unit] Polymorph


/script SendChatMessage(UnitName("*unit"), "PARTY")


Will you ever have Gladius function in a non-arena environment?


- No, Gladius is meant for arenas only and it'll stay that way.


Can I hide that annoying header ("Gladius - drag to move")?


- Yes, simply lock the Gladius frame.

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