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[4.3.4,5.4.8] Changelog 01.04.


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#1 Mainadmin

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Posted 04 January 2016 - 04:39 PM

5.4.8 Ragnaros:

General:

 - Fixed the rubber banding effect of movement in some situations. Other characters movement will be less laggy.
 - Reduced the effect of latency when handling player movement. This change will cause smoother movement amination for players with high latency.
 - Fixed an error which caused player facing becoming bugged for others.

Paladin(Holy):

- Divine Light, healing amount adjusted.

- Flash of Light, healing amount adjusted.

- Sacred Shield fixed on Holy Tree (3 charge and 10sec cooldown).

4.3.4 Monster/Deathwing

Content:

- Ring of Valor, only on Deathwing. Will be released on Monster after the a few days of test period.

Attack Speed, Haste, Casting speed changes:
 - Changed all haste types from addition based calculation to multiplication based. This is a minor increase change in most cases (~5%) but can have huge impact when buffs start to stack up.
   Example1: Frost Mage has 3 Cast Speed buffs: 10%, 10% and 20%.
            Old TOTAL Cast Speed buff: 10% + 10% + 20% = 40%
            New TOTAL Cast Speed buff: 1.1 * 1.1 * 1.2 = 1.452 = 145.2%  5.2% extra cast speed
   Example2: Frost DK with full haste gear + Raid buff + Heroism: 18% haste, 10%, 10%, 20% and 5% buffs, 30% heroism
            Old TOTAL Attack Speed buff: 18% + 10% + 10% + 20% + 5% + 30% = 93%
            New TOTAL Attack Speed buff: 1.18 * 1.1 * 1.1 * 1.2 * 1.05 * 1.3 = 2.33 = 233%  140% extra attack speed
    As you can see in "normal" situations this new system is a minor buff to everybody. But it really shines when you desperately need to DPS down that last 5% health from the boss and you pop all cooldowns.
  - The system is in testing phase please report any errors you encouter.

Death Knight:

- Slightly more dangerous on Frost Tree with the new haste formula.


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#2 sssparown

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Posted 04 January 2016 - 05:04 PM

When Ring of Valor on Ragnaros?


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#3 Mainadmin

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Posted 04 January 2016 - 05:34 PM

When Ring of Valor on Ragnaros?

Never, because it is removed from the game since patch 5.1.0. . Ragnaros will get Dalaran Sewers soon.


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#4 staiko777

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Posted 04 January 2016 - 05:48 PM

Never, because it is removed from the game since patch 5.1.0. . Ragnaros will get Dalaran Sewers soon.

Pls no we hate sewers XD jk check the report i made about my war i cant play arenas 


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#5 Blackshade

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Posted 04 January 2016 - 07:31 PM

More great fixes,keep it up Monster WoW,proud of you :)

Btw,do you have any changes for new arena system,since from now wintraders actually hurt normal players by leaving games,and "no opponent" arenas are also problem since they act same as wintraders.


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#6 kenshinH

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Posted 05 January 2016 - 04:20 AM

Good... but  PVE in ragnaros died.. cuz every people who madee raids was banned. in horde side.... now the PVE died..... 



#7 The_Kranith

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Posted 05 January 2016 - 08:19 AM

Great!! Keep it up! ;)
Who says that I'm the best? Me! Deal with it, rofl!

#8 Staywithmee

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Posted 05 January 2016 - 04:06 PM

Please Fix "shadow priest periodic dmg " :( 



#9 Pog champ

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Posted 06 January 2016 - 12:30 AM

I'd also like to point out that PVP power gets lowered in BGS and Arena's.. Why is that?


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#10 Frostbolter

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Posted 06 January 2016 - 04:49 AM

Good... but  PVE in ragnaros died.. cuz every people who madee raids was banned. in horde side.... now the PVE died.....


You can join 10 inches for some fair and fun raids with our teams there. Everyone is welcome.
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#11 sssparown

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Posted 07 January 2016 - 05:46 PM

 

5.4.8 Ragnaros:

General:

 - Fixed the rubber banding effect of movement in some situations. Other characters movement will be less laggy.
 - Reduced the effect of latency when handling player movement. This change will cause smoother movement amination for players with high latency.
 - Fixed an error which caused player facing becoming bugged for others.

Paladin(Holy):

- Divine Light, healing amount adjusted.

- Flash of Light, healing amount adjusted.

- Sacred Shield fixed on Holy Tree (3 charge and 10sec cooldown).

4.3.4 Monster/Deathwing

Content:

- Ring of Valor, only on Deathwing. Will be released on Monster after the a few days of test period.

Attack Speed, Haste, Casting speed changes:
 - Changed all haste types from addition based calculation to multiplication based. This is a minor increase change in most cases (~5%) but can have huge impact when buffs start to stack up.
   Example1: Frost Mage has 3 Cast Speed buffs: 10%, 10% and 20%.
            Old TOTAL Cast Speed buff: 10% + 10% + 20% = 40%
            New TOTAL Cast Speed buff: 1.1 * 1.1 * 1.2 = 1.452 = 145.2%  5.2% extra cast speed
   Example2: Frost DK with full haste gear + Raid buff + Heroism: 18% haste, 10%, 10%, 20% and 5% buffs, 30% heroism
            Old TOTAL Attack Speed buff: 18% + 10% + 10% + 20% + 5% + 30% = 93%
            New TOTAL Attack Speed buff: 1.18 * 1.1 * 1.1 * 1.2 * 1.05 * 1.3 = 2.33 = 233%  140% extra attack speed
    As you can see in "normal" situations this new system is a minor buff to everybody. But it really shines when you desperately need to DPS down that last 5% health from the boss and you pop all cooldowns.
  - The system is in testing phase please report any errors you encouter.

Death Knight:

- Slightly more dangerous on Frost Tree with the new haste formula.

 

You bugged the yards or idk wtf you did with these fixes,but even if we're near players we can't fucking reach them with spells,smashing bottons sayin i'm out of range when i'm at almost max yards for spell to use.


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#12 Trix

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Posted 07 January 2016 - 07:05 PM

Frost dk 7-10k less dps.



#13 Vithix

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Posted 08 January 2016 - 07:13 AM

Frost dk 7-10k less dps.

mizuki_pyun_meme_right_in_the_kokoro_by_


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