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[6.2.4] Changelog


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#1 Honey

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Posted 05 July 2016 - 08:20 AM

We focused on stability issues mostly, fixed several crash points.

 

Hunter 

-Black Arrow: when its dispelled, the cooldown resets

-Stampede: summons every pet

-Focusing Shot: generates the right amount of Focus

-Dire Beast: generates the right amount of Focus

-Cobra Shot: cast time corrected from 2.45 to ca. 1.9 sec

-Steady Shot: cast time corrected

-Binding Shot: stuns for 5 sec in 5 yards, fixed

-General damage corrections

Special thanks for the report for Fistme, we continue the fixing.

 

Death Knight

-Death coil: healing corrected, no longer usable without Lichborne on the dk

-Pets: pets´ damage corrected

-Necrotic Plague: fixed for Blood Boil, and fixed Runic Power regen

-Blood Tap: runes activate fixed

-Desecrated Ground: fixed

-Death Grip: effect is faster now, target cant be stunned, cleansed while 

-Runic Corruption: Rune regen will no longer start from 0, but from the actual value

-Shadow of Death: fixed

-Dancing Rune Weapon: fixed

-Death Pact: heals 50% hp and then applies the 25% absorb

-Desecrated Ground: fixed

-Improved Runeforges: gives additional 5% Strenght to  Rune of the Fallen Crusader

 

Paladin

-Glyph of Dazing Shield: fixed

-Glyph of Consecrator: fixed

-Hands of Freedom: available under Stun effect

 

Rogue

-Glyph of Gouge: fixed

-General damage correction will come this week

 

Warlock

-Immolate: generates Burning Embers with critical hits

 

Druid

-Travel form + Dash: Travel Form aura stays no longer on the druid after Dash

 

Shaman

-Release Spirit bug on Battlegrounds fixed

 

Mage

-Dual spec for Blood elf is fixed

 

General

-Primal Spirit drop rate increased

-Disenchant fixed

-PvP vendor warforged abuse fixed

-Reins of the Thundering Onyx Cloud Serpent drop chance increased

-Hemet´s Hearthseeker enchant fixed

-Artisan Riding fixed

-Doom Lord Kazzak (from BC) npc wow error issue fixed

-Infected Sludge Guard npc respawn time fixed

-Blackhoof npc loot fixed

-Railmaster Rocketspark npc fixed

-Tarina world boss fixed (some mechanics)

 

Treasure fixes

-Astrologer´s box

-Beloved´s Offering

-Carved Drinking Horn

-Hanging Satchel

-Iron Horde Tribute

-Kaliri Egg

-Mushroom Covered Chest

-Strange Spore

-Sunken Fishing Boat

-Swamplighter Hive

-Vindicator´s Cache

-Waterlogged Chest

 

Quest fixes

-Rescue the Fallen

-The Dark Missive

-Zeth´Gor Must Burn!

-An Ancient Evil

-Not Without My Honor

-Stomp To My Beat

-Morshan Defense

-Burn It Up For The Horde

-Out Of Place

-The Moshogg Bounty

-The Strenght of Iron

-Scavenger Hunt

-Bright Bait

-Who Knew Fish Liked Eggs?

-Next Steps

-Enchanting Garrison Questline

+ 61 other quests are fixed

 

Kargath, Butcher and Brackenspore are ready for the release, we will have time now to focus

more on Garrison quests and class bugs.

 

I want to thank to everyone who supports us with reports, and believes in the developers. They are working hard,

and you will see the result very soon. Please dont leave complaints and reports under this topic, i just keep it unlocked 

if there is any important issue about these fixes.


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#2 Tweedy

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Posted 05 July 2016 - 08:40 AM

Thanks! 


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#3 bakilex15

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Posted 05 July 2016 - 08:55 AM

Just want to say thanks and great job i can see that you are working really hard on this an i belive you will make it possible to work keep up the great work and we will keep up with helping and reporting the things that you could fix. we are community after all if we help you fix staff in game you help us by giveing us a best play exp tnx.


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#4 Hisachi

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Posted 05 July 2016 - 09:19 AM

Good job Developer's. We waiting for more fixes :)) +1


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#5 The_Kranith

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Posted 05 July 2016 - 12:17 PM

Thanks for the good job, keep it up!! :D

If possible, try to make that annoying PING a bit less heavy.. There are serious problems about latency and ms in a lot of moments :(


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Who says that I'm the best? Me! Deal with it, rofl!

#6 BapnB

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Posted 05 July 2016 - 12:57 PM

This must be in highest priority because it will be not playable in arena to melee classes

http://forum.monster...x-or-something/



#7 ZeroTwilight

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Posted 05 July 2016 - 12:58 PM

Hi, i just have a question. I don't know if it's only with me or a general bug, but when i open my bag the game freezes some seconds, depending how much i have, instead of open instantly. And after some uses, the bags doesn't open until i quit and enter with the char. Does anyone have the same problem or knows how to fix?



#8 Jymbeach

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Posted 05 July 2016 - 01:22 PM

Great job with all the fixes.

Hope you will focus on a few major gamebreaking bugs in pvp before season starts. 


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#9 Frostbolter

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Posted 05 July 2016 - 01:42 PM

What about rogue damage? It's actually correct. I've been doing the math with official formulas... People complaining to me about hitting them for 100k+ DFAs with all procs up, buffed but it's correct. And then hunters just use Chimera doing 100k, Balance druids killing entire BGs with a Starfall. And Barrage as well.

That's unfair in my book. The damage in-game is actually almost entirely correct, outside of a few spells, that aren't rogues'. No need of further inconvenience in damage scaling.


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#10 Jasonx

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Posted 05 July 2016 - 01:56 PM

Ty Honey for work hard ;)

Gz


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#11 redjavier

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Posted 05 July 2016 - 02:07 PM

Thanks for the good job, keep it up!! :D

If possible, try to make that annoying PING a bit less heavy.. There are serious problems about latency and ms in a lot of moments :(

I have also problems latency, if developers can help would be great, in Cata, Not have this problem, only en WOD.



#12 redjavier

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Posted 05 July 2016 - 02:17 PM

What about rogue damage? It's actually correct. I've been doing the math with official formulas... People complaining to me about hitting them for 100k+ DFAs with all procs up, buffed but it's correct. And then hunters just use Chimera doing 100k, Balance druids killing entire BGs with a Starfall. And Barrage as well.

That's unfair in my book. The damage in-game is actually almost entirely correct, outside of a few spells, that aren't rogues'. No need of further inconvenience in damage scaling.

Rogue, bug Evicerate damage high, dispatch damage low and almost not activated with Mutilate, envenom damage low, else is acceptable.



#13 Jymbeach

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Posted 05 July 2016 - 02:21 PM

What about rogue damage? It's actually correct. I've been doing the math with official formulas... People complaining to me about hitting them for 100k+ DFAs with all procs up, buffed but it's correct. And then hunters just use Chimera doing 100k, Balance druids killing entire BGs with a Starfall. And Barrage as well.

That's unfair in my book. The damage in-game is actually almost entirely correct, outside of a few spells, that aren't rogues'. No need of further inconvenience in damage scaling.

I dont know how you calculated, but i did too. Only backstab seems to be entirely correct, ambush and hemorhage arent profiting from the dagger bonus at all, BUT evis has 30% more dmg than it should be.

And btw, i saw north americas road to blizzcon tournament last week (grand final) and pikaboo, one of the best rogues atm, did a maximum of 100k -110k eviscerate crit. With BiS Gear. and you say my dfa evis hitting for 180k on ragnaros with about 670ilvl is okay? C'mon.


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#14 lowerdark

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Posted 05 July 2016 - 05:38 PM

i dont whats wrong with rogues, but i do know that i have no chance against them 1v1, unless i unstealth them, on my enhance shaman im able to use shamanistic rage(30% damage reduction, works while stunned) i pop that and hope i survive the double stun rogues the deliver, but i still die... maybe i need full gear, maybe im just bad because im not using a trinket, maybe rogues are just doing too much damage atm. who knows.

also melees has a problem atm, the slow effects atm are delayed and hitboxes seem to be abit too small, just watch when death knights stuns you, they lose melee range because the stunned enemy is lifted abit. lol



#15 staiko777

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Posted 06 July 2016 - 07:56 AM

No warrior fixes should i acept warrior is working good? i guess its time to dw monster wod :D


B63O3il.jpg


#16 dejowtf1

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Posted 06 July 2016 - 12:08 PM

No warrior fixes should i acept warrior is working good? i guess its time to dw monster wod :D

Warrior is hardcore shit. Mastery on fury not working at all, enrage procs don't give 15% damage increase as they should. Arms is even worse. With 635 item level as fury I can do amx 15k dps, and it should be around 20-23k in 6.2.4 patch.


Me? I'm dishonest, and a dishonest man you can always trust to be dishonest. Honestly. It's the honest ones you want to watch out for, because you can never predict when they're going to do something incredibly... stupid.


#17 Dumigan123

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Posted 06 July 2016 - 01:34 PM

will we see the barracks from the garrison fixed next changelog?



#18 lowerdark

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Posted 06 July 2016 - 05:06 PM

Warrior is hardcore shit. Mastery on fury not working at all, enrage procs don't give 15% damage increase as they should. Arms is even worse. With 635 item level as fury I can do amx 15k dps, and it should be around 20-23k in 6.2.4 patch.

20k with 635 itemlevel? they should do around 15k max single target. with that itemlevel



#19 cacamaur

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Posted 06 July 2016 - 05:06 PM

Pls fix old content damage scaling

#20 dejowtf1

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Posted 06 July 2016 - 05:24 PM

20k with 635 itemlevel? they should do around 15k max single target. with that itemlevel

Looks like you never played retail :)


Me? I'm dishonest, and a dishonest man you can always trust to be dishonest. Honestly. It's the honest ones you want to watch out for, because you can never predict when they're going to do something incredibly... stupid.