General: - Boss Frame handling added to all bosses. - Crown Control Announcer implemented. - Flexible raid scaling implemted. - Spell range check logic improved. - Fixed "disappearing" group info after map change. - "Low level content damage scaling" implemented: - Damage done to creatures up to level 85 is increased. (ranging from 6.25% to 1650% depenging on level difference). - Damage taken from creatures up to level 85 decrased by 10% per level difference (up to 90%). - Multistrike/Leech/Avoidance/Versatility/Armor Enchats and Gems fixed. PVE: - Highmaul: - Kargath Bladefist added. - The Butcher added. - Brackenspore added. - Boss kill credit announcer added to several bosses. - Resolve tank talent scaling lowered by 20% (you start geting bosnu self heal faster). PVP: - Rated Arena available. - Critical strike bonus for all damage/healing spells in now 50% in PVP. - Flag capture in Siprit of Redemption form is not allowed. Priest: - Insanity duration fixed. Death Knight: - Death Coil target checks improved, when targeting friendly. - Plague Leech improved. - Blood Tap fixes. - Rune System general fixes. - Dancing Rune Weapon mirror attack fixed. - Necrotic Plague runic power part fixed. Duration limited to 24 seconds in PVP. - Blood Boil spreading Necrotic Plague fixed. - Bone Shield only uses maximum 1 charges per 2 seconds. - Veteran of the Third War in combat runic power generation fixed. Paladin: - Glyph of Consecrator fixed. Hunter: - Binding Shot now works on targets who enter the area after the arrow lands. - Dire Beast extra focus on attack fixed. - Stampede fixed. - Camouflage handling improved. - Poison ammo damage stacking fixed. Warlock: - Immolate criticals now generate burning embers. - Improved Drain Soul fixed. - Drain Soul shard on kill and perdiodic damage "extra tick" fixed. Warrior: - PVP set 4P bonus fixed. - Enrage now properly benefits from Fury mastery. Rogue: - Shadow Reflection fixed. - Glypg of Gouge fixed. - Leecing poison no longer removes Subterfuge Stealth. Monk: - Chi Explosion general and damage fixes. - Chi Explosion is instant while chanelling Soothing Mist. - Stance of the Spirited Crane heal after damage done fixed. Mage: - Fingers of Frost + Ice Lance damage bonus fixed. Shaman: - PVP Restoration 2P and 4P bosnues fixed. - Maelstorm Weapon "disappearing" stacks fixed. Druid: - Living Seed fixed. Others: - Traning dummy exits combat after a fixed amoutn of time if not attacked. - Fixed several minor issues wiht currency looting and master loot. - Garrison building always saved as "completed". - 10+ serious crash fixes. Avg. uptime is now over 24h. - Fixed the calculation of some WoD enchant amounts.
[6.2.4] Changelog Juni/july
Posted 19 July 2016 - 07:20 AM
- Honey, mehtikhan, Sasqu and 5 others like this
Posted 19 July 2016 - 08:05 AM
Blood runes are permanently Death runes. After I use 3-4 spells Death runes becomes Blood Runes. I must every time relog.
Blood DKDancing Rune Weapon - 25% damage instead 50%, Not gives 20% parry.
Can you add vendors and Work orders into Garrison? like Level 2-3 buildings.
Posted 19 July 2016 - 07:37 PM
Idk about other bugs,but as far as i saw Warr bonus is fixed,Range is fixed-
Instead enrage mastery of warrs is still broken even if it should be fixed by changelog.
That's what happen also with Glyph of Ignite,idk if that's fake-fix ,or some fixes you just forget to implement.